Petty Hedge
A downloadable game for Windows
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This game was made for Weekly Game Jam 191.
Petty Hedge won First for Creativity and Mechanics!
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CONTROLS
Left Mouse Button to Grow Hedges
**Drag Mouse to Cancel Growth
ESC to Pause Game
R to Reset Maze
I to bring up game information
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STORY
You are a Sentient Hedge Maze!
Someone has invaded your personal space. You want them out, but as a price for disturbing you, it's not going to be easy. You don't want them stuck forever though. See how long you can keep them from getting out!
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Credits
Programmer, Designer & Producer
Curtis Turpin
@TurpinCurtis // Website
Music
BluePajamaz
QA & Narrative Designer
AquaHibiscus
Programming Consultant
Jochem Kuipers
Status | In development |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Authors | Curtis Turpin, Spooked2Death |
Genre | Puzzle |
Made with | Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Download
Petty Hedge Setup (x86).exe 19 MB
Comments
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I am back, after quite a long time! ;)
Good game; it has a lot of potential! I liked it!
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Suggestions
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I think that the countdown timer would make the game more fun than now!
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I hope that was helpful, even if a tiny bit!
Lol, I forgot myself writing that! :D
Thank you so much! This is some amazing and helpful feedback!
This game seems intriguing! I might check it out when I have time!
I hope you're able to one day!
Awesome game! It's simple yet extremely fun, also, the music is on point. My only suggestion would be to perhaps prevent the player from boxing the enemy in, but it does add another layer of strategy to the game. Great job!
Thank you so much for the kind comments! I am working on getting a fix implemented so you can't box the player in. However, I'm fairly new to programming so I'm having trouble figuring out the best way to do this!
I'm no programming maestro either, but given that you're using a tilemap-based system, before placing a block, you could run the preexisting pathfinding algorithm (or one from the Asset store) with the tile added in code (w/o actually rendering the tile) and if there is no path, then you can prevent the tile from being placed.
If you want a simpler method, you're already doing a check after the block has been placed, so if that check returns false, simply undo the placement. I might also consider doing tile-based movement (from tile to tile) as this would make pathfinding a lot easier for you. Just my two cents =)
Yo this is a really interesting and simple idea. Awesome project dude!
Thank you so much!!! I really hope to flesh it out over the next few weeks!